I'm creating an animation where I rotate an object, insert a LocRotScale keyframe (via the I key), select another frame, rotate the object again and insert a LocRotScale keyframe.
For example I use this:
Z, 190, Enter
Now I want to rotate the object around its own z-axis instead of the global z-axis. I've found out if you press the [Z] two times you get the Local axis instead of Global.
For example I do this now:
ZZ, 190, Enter
The rotation is ok, but when I insert the LocRotScale keyframe it did the rotation, but not around the Normal axis, but it used the Global axis.
Any suggestion on what I'm doing wrong here?