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I'm doing some mesh morphs using shape keys and the shrink wrap modifier with sub surf to get the mesh to mold to the shape of things i want it to shape into. the problem is when i have things with loops, holes, and separate pieces. whats the best way To go about animating dividing mesh and holes.

i drew this quick little sketch example of what i'm after showing a sphere turning into a doughnut.

enter image description here

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You need to use boolean modifier and animate the boolean object to cut your mesh.

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