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I'm doing a crown, and I put the thorns on the stem with an array and curve modifier. I'd like to have the thorns to have non uniform distance and rotation around the stem.

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How can this be achieved?

Thanks!

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    $\begingroup$ Array Modifier is good at uniformity, if you want randomness use a particle system instead $\endgroup$ Dec 5, 2019 at 11:02
  • $\begingroup$ Can you elaborate how? @DuarteFarrajotaRamos I've tried with particle system with no luck. Maybe I did something wrong $\endgroup$
    – Robin21
    Dec 5, 2019 at 12:31
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  • $\begingroup$ @DuarteFarrajotaRamos Cheers mate! $\endgroup$
    – Robin21
    Dec 5, 2019 at 19:05
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    $\begingroup$ @DuarteFarrajotaRamos OK I realised I can't have a particle system assigned to a bezier curve, I have a mesh plus a particle instance, BUT I only see the proper setup of my objects spreaded out according to the particle positions in EDIT mode only, when I'm on object mode it is a mess. It is a bug? $\endgroup$
    – Robin21
    Dec 7, 2019 at 15:00

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