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I'm working on a project for school, where I need to make a 3D model of a castle. I have the castle's basic details pretty much complete now, but I've noticed there are weird shadowy bits/faces that are darker than others. Here's an example of what I mean:

enter image description here

I've also tried recalculating the normals, the previous image above was with Normals recalculated outside, here's an example with them recalculated inside, the problem still persists:

enter image description here

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  • $\begingroup$ What method did you use to texture the castle? Did you use texture painting, or did you individually texture the vertices? Also, I see that you are using Eevee render. Try using cycles render with something like a sun or hemisphere lamp pointed to the dark areas. $\endgroup$ – Nate_Sycro27 Dec 4 '19 at 23:49
  • $\begingroup$ You may want to add an extra lamp unless the darkening is caused by the texture, in which case you should check the texturing for overlapping faces, or vertices. $\endgroup$ – Nate_Sycro27 Dec 5 '19 at 0:20
  • $\begingroup$ I used Poliigon, and found textures. I assigned materials to the entire faces. And ok, I'll try using Cycles render. Ok, so rendering with Cycles almost seems to be making it worse. Like, the effect is amplified. $\endgroup$ – Fox GAMING_NTF Dec 5 '19 at 0:27
  • $\begingroup$ Ok, I'll try that. I'm pretty sure there aren't any overlapping faces or anything, as I tried deleting the faces of one of the worst/ mostly-affected areas, and it didn't have anything behind it, and I don't see any z-fighting just rotating around the model and whatnot. $\endgroup$ – Fox GAMING_NTF Dec 5 '19 at 0:30
  • $\begingroup$ Ok, it also seems as if applying Shade Flat to it fixes the problem, like, maybe 95% is gone, however, as soon as I choose Shade Smooth, (which is what I had it set to before), it has the shading problem. $\endgroup$ – Fox GAMING_NTF Dec 6 '19 at 0:30

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