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i'm modeling a box with rigging in order to make it easier to get realistic effect but when i use the bevel modifier and increase the segments it doesn't curve the bevel edge it creates the bevel, but it keeps a straight angle and not a curved bevel.

This is the result i'm getting: The result i'm getting

This are the bevel settings:

enter image description here

The intended result:

enter image description here

Thank you!!

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  • $\begingroup$ I figured it out. I had the bevel modifier on top of the armature modifier and when i switched the armature to que top it worked. $\endgroup$ – Lucas Almeida Dec 4 '19 at 16:16
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Changing the Mitre type to Arc should resolve this. You will likely need to do this for both internal and external, but play with the settings and see what works for you.

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