I'm trying to paint a texture over a textured mesh (that actually came from MakeHuman), and I want it to look exactly like my texture in the select polygons I'm trying to paint over. How can that be done?

(In the image, I want what is in the red circle, to look like what's in the blue circle, but instead I end up with what's inside the green circle: A more detailed explanation

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    $\begingroup$ Maybe set your brush to use Mix instead of Overlay will help it work better, and make sure to use full white color so you get total rgb value. $\endgroup$ – Craig D Jones Dec 3 '19 at 21:31

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