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when i insert at least 2 keyframes with a single bone selected with auto ik activated to control a 5 ik chain does not animate properly, i press g to move this one single bone (head bone there) and its shows me how it deforms but when i insert the keyframe with LocRotScale, and this single bone selected, and then i play the timeline this bone just moves itself but not how it was showing with auto ik... some video here for better understanding... https://youtu.be/ty0dATaQOw8

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    $\begingroup$ That's normal, you have to keyframe all the bones in the chain. $\endgroup$ – FFeller Dec 3 '19 at 19:53
  • $\begingroup$ really? well actually it did insert well when i selected all bones (not this ik chain as you can see i have only previewing 2 layers of ik and fk bones that i am using.) so it worked fine, ok thanks for the info though. $\endgroup$ – Michael Ben David Dec 3 '19 at 20:08
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well the solution was to select all bones of the armature when going to insert instead a single one, and then ik chain works again, but still this is not normal tho...

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