I'm looking to create a painted animation similar to ESPNs broadcast package for the 2016 Euros. I can map an image to a plane just fine and have that plane follow a curve, but I'm having a hard time unfurling or "pulling" the paint in a way that looks fluid. I've looked at the case study for that project and I think they used C4D. I wanted to see about an equivalent method for Blender.
Alternatively, I've thought about using metaballs generated as a particle following a path but it doesn't clump and stretch the way paint would when dragged by a brush across a surface. Admittedly, I'm relatively new to Blender so I'm sure there are options I haven't considered.
Thanks in advance; any help is appreciated!