I'm looking to create a painted animation similar to ESPNs broadcast package for the 2016 Euros. I can map an image to a plane just fine and have that plane follow a curve, but I'm having a hard time unfurling or "pulling" the paint in a way that looks fluid. I've looked at the case study for that project and I think they used C4D. I wanted to see about an equivalent method for Blender.

Germany v Italy


Alternatively, I've thought about using metaballs generated as a particle following a path but it doesn't clump and stretch the way paint would when dragged by a brush across a surface. Admittedly, I'm relatively new to Blender so I'm sure there are options I haven't considered.

Thanks in advance; any help is appreciated!

  • $\begingroup$ The paint is a 3d object that is 'revealed' due to the alpha value coinciding with the keyframed position of an Empty object. I don't see anything that really seems like real fluid here in the video, as the motion is fast. $\endgroup$ – Craig D Jones Dec 3 '19 at 18:51
  • $\begingroup$ I think a Lattice Modifier could do the job. $\endgroup$ – LeoNas Dec 3 '19 at 19:45

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