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When applying a picture texture to an object it comes out as kind of cut in half diagonally and distorted, is there a fix for this?

enter image description here

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  • $\begingroup$ What does your object UV map look like? Could it be possible that the triangles that make up that face are overlapping and causing the duplication? $\endgroup$ – Craig D Jones Dec 3 '19 at 18:44
  • $\begingroup$ Unwrap your object first and then use UV mapping $\endgroup$ – Lukasz-40sth Dec 4 '19 at 9:12
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Blender doesn't know how to apply the image to the object, so it does all that stuff because it doesn't know what else to do. You need to tell it how to apply the image by making a UV map. The default cube in Blender comes with it's own UV map so you can follow these steps:

1) With the default cube selected open up the UV tab in the top bar

enter image description here

You should see a layout like this: enter image description here

2) Export the UV map enter image description here

Make sure you have this box checked and export enter image description here

3) The UV map will be exported as a PNG. Edit it in whatever photo editing, drawing program you want to use. (eg. Photoshop, Illustrator, Firealpaca) In your case you would take your tree image and place it in the same spot that I put my blob. enter image description here

4) Export your edited UV map and go back into Blender. Click the Shader Editor tab in the top bar and you should come up with a window that looks like this: enter image description here

5) Copy the node setup shown below. In the image texture node press open and select your UV map that you put your picture on. enter image description here

If everything is done right you should end up with something like this: enter image description here

Hope this helps! IDK if I explained this very well. If you have any questions pls ask. Blender has a steep learning curve but once you do learn it it's great. :D

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  • $\begingroup$ Thank you for the tips! I will do that! $\endgroup$ – mryoshiyoshi Dec 4 '19 at 17:00

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