I have created a scene in which a spaceship is under gunnery fire from laser bolts. The ship is surrounded by an energy shield which glows when the laser bolts impact it. The bolts are a particle systems. On eevee 2.81 render, the point light illuminated the glowing shield but the ship itself is quite dark. In fact, the shields glow too bright. What would be my next method to properly light up this scene? One which would brighten up the ship and shields without blowing out the shield glow? Thanks
OK I have answered my own question it would appear. I deleted the point light and added an area light instead and the details of the ship show up as in my 3rd image. I will play with the bloom settings in order to get the impacts bloom under control. All good here. Question can be closed.