Blender 2.8 offers the possibility to add camera background images (Camera > Object Data > Background Images). I have multiple cameras in my project with different background images. The background images feature is super helpful for that and works like a charm.
However, I am also using the shift X and Y properties for the camera lens (different values for the cameras). The shift moves the camera as expected. According to this post, the shift is in percentage or fraction of the render size >>> What are the units for camera shift ). Unfortunately the camera lens shift also shifts the background image out of the visible render area.
My first thought was to use just the negative value of the camera shift, but apparently that’s not correct. For some reason I can not find the solution how to calculate the correct background images offset values.
Is there a chance to stick the background always to the render view? Again, I have different cameras with different background images and shift values. Preferred is a solution without adding additional geometry or objects to the scene if possible. Any ideas?