I have an object which follows a 3D NurbsPath. My object is visible at frame 1 and also my animation starts at frame 1.
How can I "move" the animation, such that my object start getting animated at e.g. frame 30?
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Moving a Keyframe animation in time: You can move the entire animation sequence from within the Dope Sheet Editor. There you select all keyframes (type "a" on the keyboard once or twice), then for example: G X 30 to shift the animation by 30 frames:
Moving a Constrained Path Animation in time: This animation type starts at timeframe 0 by default. Within the Constraints panel you can define an Offset to shift the start of the animation:
Moving the Animation time of an Object parented to a Path
This animation type starts at timeframe 0 by default and runs for 100 Frames, then it stops. You can define the animation window by setting 2 keyframes in the Path Animation Panel of the Path: