0
$\begingroup$

I have a problem in the stl's exported from my Blender file: the origin point is connected as vertex to the mesh. How do I export without this connection?

$\endgroup$
0
$\begingroup$

Try going to the "Object" tab, and select the "Origin to geometry". This will put the origin in the center of the object, which should make the object easier to export.

$\endgroup$
  • $\begingroup$ The result of this action is similar: there is a vertex now in the center of the object that is connected. $\endgroup$ – Isabelle Geldof Dec 2 '19 at 12:49
  • $\begingroup$ The origin will always be connected to the object, but you can move it by setting the cursor location, and selecting "Origin to 3D cursor" The origin is the main pivot point for rotating the object. $\endgroup$ – Nate_Sycro27 Dec 2 '19 at 12:57
  • $\begingroup$ Thank you very much. With this input I've succeeded in exporting an stl with 'invisible' origin: I have put the origin on an edge of the mesh by use of the 3D cursor and I have put the pivot point on 3D curosr. $\endgroup$ – Isabelle Geldof Dec 2 '19 at 13:21

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.