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I'm having several issue exporting an animated character from blender to unity. In blender the pose and the animations look fine but when I export the character in Unity some parts are deformed. I tried changing the normals import setting from IMPORT to CALCULATE and some deformations get resolved, but others become accentuated. Any fix?

Deformation in Unity Deformation in Unity

Pose in Blender

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  • $\begingroup$ Did you try weight paint mode? $\endgroup$ – Lukasz-40sth Dec 2 '19 at 9:42

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