1
$\begingroup$

I want to make a gravitational orbit simulation using the python interface on blender. I want it to be realistic (kepler orbits). The path should be ellipitcal with the sun at one of the foci and the orbiting planet should speed up when its closer to the sun so as to obey the second law. I am not sure what the best way is to approach this simulation if people have suggestions.

Thanks

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.