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I'd like to achieve a simple wave distertion effect like the reflection has in this image:

image

I'd like to animate the reflection so I tried to do it with material nodes. I thought I should mix the UV mapping with a wave texture, but I must be missing something because I can not get enough control over the direction and the amplitude of the distortion. My current state:

enter image description here

How can this be done correctly?

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Mix color instead of Add color

Starting from a similar situation:

enter image description here You should set up a wave texture with horizontal bands and a little bit of distortion:

enter image description here

Then Mix the coordinate of the UV map with the Wave texture. Keep the value low.

enter image description here

Finish by animating the values of the Wave texture in order to achieve the desidered result.

enter image description here

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    $\begingroup$ Thank you! I was able to follow your steps and it looks way better now. $\endgroup$ – britsplease Dec 1 '19 at 13:47
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    $\begingroup$ I'm glad it helped. $\endgroup$ – Carlo Dec 1 '19 at 13:47
  • $\begingroup$ @Carlo, thank you for this answer. I am learning the usage of some nodes. Yours will help, as I too had last week asked for distortion effects on gif animation. blender.stackexchange.com/questions/158950/… $\endgroup$ – Rita Geraghty stands by Monica Dec 1 '19 at 15:09

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