Hi (forgive my bad English), I have a HP Zbook i7, with a Nvidia Quadro K2100M. I use Blender (2.81) mainly to render clean mesh objects with some basic texture and hdri ligthing so I can have some reference for drawings and paintings. The last week I was working fine in Eeve and then redendering in Cycles (renders with low quantity of bounces and throwing to the GPU an "easy" render , optimizing here and there so I can have a quite noisy image but quickly and with enougth quality to work as reference and not as digital artwork). Today I added a few textures and now Blender is crashing while rendering. I dont know if it is doing to some bug or if indeed my graphic card is just not made for this, or if my laptop is having some actualization issues, I have tried to actualize or run old actualizations for a few hours, changing TDR values, but I am done XD.