I'm trying to perform a booleon difference but I'm left with some odd geometry that I cannot seem to get to work correctly.
I've tried all the things I know about trying. On the objects I'm using as the cut out I have done a Clean Up -> Merge By Distance, and a Recalculation to ensure all the normals are facing in the right:
But I'm still left with this odd Geometry as an artifact of the booleon and I don't know what to do to fix it.
If I apply the booleon I end up with a really unexpected set of geometry that looks like this:
What do I need to do to eliminate this artifact in the resulting cut out? I'm using 2.81.