Christmas is coming quickly, and I'm working out a way of quickly designing gingerbread houses.

So far, everything is working except the gingerbread shader.

At the moment, I want it to look as real as possible, to something like this:

enter image description here

This is the closest I can get:

enter image description here

If someone would be able to either give advice, a node setup, or just help me to understand it better, I would appreciate it greatly.

Ultimate outcome would be to have a shader that looked like the picture.

.blend file .blend doesn't include the HDRi, so light it as you will.


1 Answer 1


Here is what I did



For the displacement, I mixed different Noise Textures with different settings to them with a bunch of Mix RGB nodes. At the end, I mixed the Noise textures with a Musgrave texture too add some lumpiness to the displacement.

You can play around with the noise settings to achieve the look you want.

For the color, I attached the noise textures to a color ramp, black being a darker brown, and white being a lighter brown, and plugged that into the base color of the principled BSDF shader.

I didn't change any of the BSDF shader settings, but I realized it might help if you increased the roughness.

I hope I helped out.

  • $\begingroup$ Amazing! Thankyou very much! This is exactly what I wanted. $\endgroup$ Nov 30, 2019 at 4:44

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