Stack Exchange network consists of 175 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.
I'm sorry if this question has already been asked, but I was following a tutorial and after sculpting, I reapplied the mirror modifier but my mesh looks like this:
Is there is any way to fix this without applying or deleting the mirror modifier.
Thank you, a blender novice
Put the mirror modifier before the multires. Keep clipping on, but make sure all the vertices at the middle are snapped over to center line.
Required, but never shown