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I'm sorry if this question has already been asked, but I was following a tutorial and after sculpting, I reapplied the mirror modifier but my mesh looks like this: enter image description here

Is there is any way to fix this without applying or deleting the mirror modifier. Thank you, a blender novice

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  • $\begingroup$ it looks like you can't use both Multires and Mirror, so maybe delete the Mirror and if you want to mirror, go in Edit mode and go in the bottom menu > Mesh > Symmetrize, it will symmetrize your object with the Multires sculpting $\endgroup$
    – moonboots
    Commented Nov 30, 2019 at 8:52
  • $\begingroup$ related: blender.stackexchange.com/questions/48711/… $\endgroup$
    – user1853
    Commented Jan 16, 2020 at 19:42

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Put the mirror modifier before the multires. Keep clipping on, but make sure all the vertices at the middle are snapped over to center line.

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  • $\begingroup$ I tried but it said "Cannot move above modifier requiring original data" $\endgroup$ Commented Nov 30, 2019 at 0:59
  • $\begingroup$ Can you try to delete multires modifier and add it back after mirror $\endgroup$
    – Glen P
    Commented Dec 1, 2019 at 0:23

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