1
$\begingroup$

I'm sorry if this question has already been asked, but I was following a tutorial and after sculpting, I reapplied the mirror modifier but my mesh looks like this: enter image description here

Is there is any way to fix this without applying or deleting the mirror modifier. Thank you, a blender novice

$\endgroup$
  • $\begingroup$ it looks like you can't use both Multires and Mirror, so maybe delete the Mirror and if you want to mirror, go in Edit mode and go in the bottom menu > Mesh > Symmetrize, it will symmetrize your object with the Multires sculpting $\endgroup$ – moonboots Nov 30 '19 at 8:52
  • $\begingroup$ related: blender.stackexchange.com/questions/48711/… $\endgroup$ – user1853 Jan 16 at 19:42
1
$\begingroup$

Put the mirror modifier before the multires. Keep clipping on, but make sure all the vertices at the middle are snapped over to center line.

| improve this answer | |
$\endgroup$
  • $\begingroup$ I tried but it said "Cannot move above modifier requiring original data" $\endgroup$ – Jenniya Felton Nov 30 '19 at 0:59
  • $\begingroup$ Can you try to delete multires modifier and add it back after mirror $\endgroup$ – Glen P Dec 1 '19 at 0:23

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.