is there anyway to texture over another texture? for example: lets say i add a musgrave texture to a sphere and use a color ramp to separate the blacks and whites. kinda like this:musgrave applied to sphere

is there anyway to have a noise texture in the black parts and a wave texture in the white parts? i guess what i mean is: is there anyway to use a texture as bounds for another texture?

forgive my overuse of ":" please. my comma key broke lol. thank you for any help.


Sure. The output of the color ramp can be interpreted as a factor, which can be used as input to a color Mix node to mix two textures, like so:

enter image description here

  • $\begingroup$ i feel stupid now. i cant believe i didnt think of that. thank you for the help!! $\endgroup$ – user25832 Nov 29 '19 at 22:48

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