1
$\begingroup$

is there anyway to texture over another texture? for example: lets say i add a musgrave texture to a sphere and use a color ramp to separate the blacks and whites. kinda like this:musgrave applied to sphere

is there anyway to have a noise texture in the black parts and a wave texture in the white parts? i guess what i mean is: is there anyway to use a texture as bounds for another texture?

forgive my overuse of ":" please. my comma key broke lol. thank you for any help.

$\endgroup$
4
$\begingroup$

Sure. The output of the color ramp can be interpreted as a factor, which can be used as input to a color Mix node to mix two textures, like so:

enter image description here

$\endgroup$
  • $\begingroup$ i feel stupid now. i cant believe i didnt think of that. thank you for the help!! $\endgroup$ – user25832 Nov 29 '19 at 22:48

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.