In order to generate a bone rig I have created the metarig and adjusted it to my model/character. As I am trying to create something simple (to use it in Unity), I removed the face and ears.
Then I re-calculated the noremal ("Shift + N" and then "Y").
Once I generated the rig (
Object Data Properties > Rigify Buttons > Generate Rig) I got the following error:
Generation has thrown an exception: 'bpy_prop_collection[key]: key "ORG-nose" not found'
And in the Layers it appears a new one named "rig" and it highlights the following:
What am I missing here?