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I have created four objects using soft bodies to simulate cloth which are being affected by force fields (wind) but two are behaving abnormally and I do not know why.

I have posted images (click for more) http://imgur.com/a/wsYv which show the result of animation and also the settings I have used. I am using constraints to hold the soft body cloth to another mesh, and the soft body cloth also has a wave modifier on it as well.

During the animation process two of the soft body meshes (sail) comes away from the mast. while the other two do not. You can see all of this in the images that I have posted.

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    $\begingroup$ It looks like the origin for them is off. Press Shift-Ctrl-Alt-C and and select "Origin to Geometry". Try this for both the sails and the constraint meshes/empties. $\endgroup$ – CharlesL Jul 2 '13 at 13:42
  • $\begingroup$ @CharlesL I followed your suggestion and although it has helped, they do not move as far away as they did before, they are still to far away from the mast. All of the problems seem to be at the start when the sails start moving, they are moving too fast, when the animation is up and running at full speed everthing is fine. Hope this helps $\endgroup$ – Lindsey Jul 2 '13 at 13:52
  • $\begingroup$ Does slowing down the simulation help? $\endgroup$ – CharlesL Jul 2 '13 at 14:02
  • $\begingroup$ @CharlesL could you explain to me what you mean as I am only animating it by presing Alt-A. The sails are moving as a direct result of the wind force field I have set up, with all gravity effects turned off.Cheers $\endgroup$ – Lindsey Jul 2 '13 at 14:17
  • $\begingroup$ I mean, what happens when you lower the wind force? $\endgroup$ – CharlesL Jul 2 '13 at 14:30

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