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Is it possible to render a region where it is rendered by cycles, but everything outside the render region is in solid viewport shading?

Use case is if I have multiple objects lined up one by one and I want to work on their materials. I would like to be able to see the objects in the viewport, but render region doesn't allow that in rendered viewport shading.

I am not asking how to render a region (CTRL+B). I already know how to do that.*

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  • $\begingroup$ Do you want to have, in the 3D viewport, the rendered view of a selected object? I don't think it's possible. $\endgroup$ – Lukasz-40sth Nov 28 '19 at 13:44
  • $\begingroup$ @Lukasz-40sth That's what CTRL+B does. What happens currently is that everything outside the rendered region is not rendered at all. I want the outside region to be render in solid view. $\endgroup$ – user84631 Nov 28 '19 at 15:39
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It looks like it's a bug, or missing feature, from what I could gather from this bug report: https://developer.blender.org/T63064

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  • $\begingroup$ Thanks for letting us know :). Don't forget to mark the question as accepted so others can easily find it. $\endgroup$ – Jachym Michal Jan 24 at 8:48

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