Is it possible to render a region where it is rendered by cycles, but everything outside the render region is in solid viewport shading?
Use case is if I have multiple objects lined up one by one and I want to work on their materials. I would like to be able to see the objects in the viewport, but render region doesn't allow that in rendered viewport shading.
I am not asking how to render a region (CTRL+B). I already know how to do that.*