Basically, I have my human model all rigged up, and have created two different keyframes. The first key frame, the foot is on the ground while the 2nd, it's rotated a bit up. The problem is, when I rotate the foot on Frame number 1, it also changes it on frame number 2... Now, on frame number 2, the foot is tilted vertically instead of flat on the grid surface. If i try to change it on frame 2, it ruins it on frame 1 since it doesn't really copy it, but instead it somehow adds extra changes.
Is there a way to to somehow make it not copy rotates etc to other frames?