I'm with a problem while trying to apply a noise node to simulate a concrete material I'm having a problem that in the node preview the texture is the way I want, but in the mesh the texture is stretched in the Y axis. I already tried to unwrap the mesh and rotate, scale etc and still no solution. I will post below my node tree and my viewport.

enter image description here

And My viewportenter image description here

Does anyone know how to get the texture uniform and not stretched through an axis?

Thank you

  • $\begingroup$ Try playing around with the mapping scale $\endgroup$ – Jonah McCall Jan 2 at 5:40

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