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Why is this difference is happening after I tried to Shade smooth this sword crossguard? One side is smooth and the other on not.

As you can see I only applied a mirror modifier so far to model the other side of the crossguard.

enter image description here

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This is a wireframe of the model. enter image description here

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You might have flipped normals on some of the faces.
Select all faces and hit CTRL+N to make the normals consistent.

Also, make sure to check the mesh for disconnected geometry; select the object in Edit mode and click Mesh > Clean up > Merge by Distance. Find a value where the geometry of your model isn't affected negatively. If any vertices are removed you'll see this in the viewport toolbar.

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  • $\begingroup$ Thanks, I used SHIFT-N instead of Control-N. And all geometry fixed up. Control-n only opened a new file. Just for others to know. $\endgroup$ – ronin074 Nov 28 '19 at 14:11

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