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I've try make a kendama animation, when make the rope I want the endpoints of this rope to connect two meshes while following their movement and swinging looks realistic. I think use bone wasn't a good choice, pls tell me how would you do this animation if it were you, thanks!

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    $\begingroup$ Have you tried the search at the top? I found a few related questions that could help you, for example blender.stackexchange.com/questions/97749/… just by typing rope in the search field. $\endgroup$ – Luciano Nov 28 '19 at 10:24
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    $\begingroup$ Thanks, I've seen this once and I forgot to read it...Now I feel a little bit awkward $\endgroup$ – Knottt Nov 28 '19 at 11:09

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