I am writing an exporter addon for Blender 2.79 and I would like to know if it's possible access a face by script and replace one of its vertex by some other. One solution that I found is creating a new face using two vertex of the original face and the new vertex, after that I set the UVs, materials and then I delete the original face.

However, been able to just replace one of the vertex of the original face would be a better solution for me.


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