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So, i need to make a 3d print of my project in blender, but they're is some kind of problem in my file that i don't understand, i asked somebody in a 3d printing store in my city but even him could not help me. i'm just beginning with the program so maybe i did something wrong creating the object, and i know nothing about 3d printing aha.. i've been told that i have holes in my mesh but i can not find any, or maybe doing it wrong Can somebody have a check ?

EDIT

Thankyou Carlo, now i understand the significance of manifold and watertight.

Unfortunately, i did not manage to fix the problem... I try a lot of different ways to fix it but did not get lucky. and i don't have the version 2.80 blender to use the new tool. i have tried many tied; delete and reconstruct some part and reconnect in many ways.. this, for example

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Not watertight mesh

One thing that may prevent a mesh from being printed, as you already pointed out, is the presence of "holes", which sholud be intended as parts of the mesh that create a discontinuity in the surface.

If you run the Select Boundary loop operator on the mesh:

enter image description here

You'll see that two main edge loops are not connected:

enter image description here

All the rideged surface on the top it's on its own. Being close to each other is not sufficient, you must join the two edgeloops.


A quick and dirty workaround could be to use the new Voxel Remesher tool to fix all the topology issues.

With a low cell size (something like 0.003 for example) you should be able to get an almost identical mesh.

enter image description here

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    $\begingroup$ Nice approach. You could also use Select->Select all by trait->Non Manifold. It's pretty useful to get rid of free floating edges and vertices. $\endgroup$ – Jachym Michal Nov 27 '19 at 21:50

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