I'm working at making an attack animation for Unreal Engine 4. enter image description here

I set Bones and parent them each other to the Main Bone( the one behind the mesh on the Y axys), I animated it and then export it to Unreal but then came this message:

The following bones are missing from the bind pose: Bone_Main

This can happen for bones that are not vert weighted. If they are not in the correct orientation after importing, please set the "Use T0 as ref pose" option or add them to the bind pose and reimport the skeletal mesh.

It came before with the other which i fixed quickly by parenting the correctyl but this last one is giving me a headache. Any suggestions why this happend and how could i fix it?


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