1
$\begingroup$

I am trying to render a realistically detailed cable, with the jacket stripped back. This particular cable has 2 cores which twist around each other. I have managed to do this by applying a simple deform on the Z-axis to each cylinder and using an empty as the target.

It works, technically, but the two cylinders start to deform when twisted too much, I want them to keep their original shape without thining in the middle regardless of the twist applied. I hope this makes sense?

Cylinder deforms on twsit Blender 2.8.

How can this be done?

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.