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I'm using a template that has a curved mesh (I think), as a background. Like the following image:

enter image description here

enter image description here

My problem is that because of the curvature, objects that farther away are cut in half, and I don't want this to happen, shown in the next image:

View from below, objects are not rendered completely

View from below

I didn't do and do not know how to make that curved mesh, is there a a way that I could make the curvature less soft, or create a new mesh that won't cut the objects?

P.S: I'm a complete noob in blender so please don't get mad if it is supper easy to fix or another reason.

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    $\begingroup$ you could try to select all the surface under your objects and press S Z 0 in order to flatten it $\endgroup$ – moonboots Nov 27 '19 at 9:18
  • $\begingroup$ thanks, i did this and now all the objects are above the plane, but it formed something like a cliff. Nevertheless i'm gonna try it and see how it works $\endgroup$ – Sebastian Amenabar Nov 27 '19 at 18:09
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The simplest way to recreate the mesh: (in Blender 2.8)

1) Add a cube (Add->Mesh->Cube)
Then select and remove all but two sides (Delete->Faces).

enter image description here

2) Bevel the only edge that remained using the Bevel Tool.
Shortcut: Ctrl+B
Set the parameters as desired.

enter image description here

3) Set smooth shading, so it's perfectly smooth. enter image description here

You're done. You can now position it as you need.

Tip:
If you're a beginner, switch to 2.8. (or 2.81)
It has waaay more friendly user interface and is much easier to work with.

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  • $\begingroup$ thanks, i'm gonna try the other suggestion first though, since it was easier to me $\endgroup$ – Sebastian Amenabar Nov 27 '19 at 18:10
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I ended up taking moonbooots suggestion

you could try to select all the surface under your objects and press S Z 0 in order to flatten it

P.S. Don't know how to assign a comment as solution to give him points.

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