I have a mesh of a fortune cookie that has some modifiers on it.
I want to edit its image texture in Photoshop, and I want to work with the smooth UV layout that I can see while in Texture Paint mode:
How can I export that smooth UV layout? If Blender can render it onscreen, surely there must be a way to access the file.
I'd rather not do these:
- Taking a screenshot. This is what I'm doing now.
- Applying modifiers first. I might want to change them later.
- Saving the image. I just get a black square.
Export UV layout. Only the low-resolution UV map is exported: