I am working on a shockwave. I created an object which acts as an emitter. I have added a particle systems, did my initial particle settings, changed the halo to object and linked it to a sphere. I added an emission shader to that sphere and gave it a strength of 5. That renders as it should. Now, I have added a few modifiers and I want to have clouds wisp instead of spheres. So I added a texture, changed it to clouds, made sure color was enabled and further changed the settings to Voronoi-F4. Now, when I render in eevee, I am only getting the spheres and not the clouds. What am I doing wrong? I assume I am assigning the clouds to the wrong component. Presently I have it assigned to the particle settings. Thanks alot.



Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.