I'm attempting to make a mesh bend (like a stiff plywood plank) to conform to several constraining meshes.
The purpose is to "skin" an aircraft fuselage, over the rigid frames of the aircraft body.
This is the best i have managed so far.
Using a Rigid Body the "plank" just bounces off, so using a Soft Body, and setting Push, Pull, Plastic and Bend to maximum seems to work. However, introducing a 4th contstrain seems to push the plank more liquid.
this is not what i want
I'd like it more "rigid" like a tensioned bow - so it wouldn't rest on the 3rd block at all, as it is "stretched" over the other three.