Is it possible to create a holographic lighting in cycles? This is possible In the Blender Internal render engine, but I'm not going for linking lamps. Here is what I mean (the light that is holding the sphere inside it) -
1 Answer
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Yes, this is possible using volumetrics:
Method 1:
Using a cube to scatter light emitted from a spot lamp.
Create a cube and give it a volume scatter material:
Add a spot lamp:
Method 2:
You could also fake this by modeling the cone, then using a volumetric gradient for the falloff:
It won't be as physically accurate or as flexible, but it will be less noisy:
Example .blend (for both methods)
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$\begingroup$ Thanks. is the light source a "sun lamp"? $\endgroup$– VladimirCommented Sep 16, 2014 at 21:59
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$\begingroup$ @Vladimir No, a sun lamp wouldn't work for this at all.. $\endgroup$– gandalf3Commented Sep 16, 2014 at 22:07
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$\begingroup$ Would you like to post a blend? 'Cause the volume is showing the shape of the cube and its nothing like your image above. $\endgroup$– VladimirCommented Sep 16, 2014 at 22:25