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I'm trying to create a simple sky for a scene. Right now I'm modelling it as a gradient texture applied to the inside of a sphere. I made the shader emissive so that it does not cast a shadow and contributes ambient light to the scene.

Unfortunately, it does not show up when seen through the camera or in the final render. How do I get my emissive shader to be seen?

enter image description here

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First thing that comes to mind is that it might be camera clipping (basically that your 'render distance' is too short).

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    $\begingroup$ That was it. Thanks. $\endgroup$
    – kitfox
    Nov 25 '19 at 1:48

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