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I'm making a model which is covered with panels that each can move individually, and some of these panels need to rotate, but not all, so some of them need a rotation controller bone at the end. I'm not entirely sure which ones will end up needing rotation, though.

Basically what I'm wondering is: Can I rename a bone without renaming the corresponding vertex group(without deleting and remaking the bone)?

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  • $\begingroup$ do you mean you want to be able to change the bone's name without automatically changing the vertex group's name? $\endgroup$
    – moonboots
    Nov 24, 2019 at 10:01
  • $\begingroup$ Yes, that's exactly it. $\endgroup$
    – Casaria
    Nov 27, 2019 at 2:39

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