I'm wondering if the displacement achieved using a displacement node in cycles can be "baked" into a mesh with traditional geometry. Is that possible?
Looks like CG cookie posted a work-around for something like this... does this process work for you?: Convert Material Displacement to a Mesh with Blender 2.8 - Bonus Tutorial
he uses an .exr map baked from the shader, and applies that in a displacement modifier. It's a process unique to this video