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I'm wondering if the displacement achieved using a displacement node in cycles can be "baked" into a mesh with traditional geometry. Is that possible?

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Nope, not that I know of if you are referring to the adaptive subdivision with the experimental option enable that displacement only happens at render time.

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  • $\begingroup$ Got it, thanks for the help! I've been curious about that for a while. It's too bad because I'm able to get some very interesting voronoi designs using nodes that don't seem as easy or possible to do with the textures/displacement method. $\endgroup$ – blendering Nov 24 '19 at 22:56
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Looks like CG cookie posted a work-around for something like this... does this process work for you?: Convert Material Displacement to a Mesh with Blender 2.8 - Bonus Tutorial

he uses an .exr map baked from the shader, and applies that in a displacement modifier. It's a process unique to this video

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    $\begingroup$ Please elaborate. Link only answers rely on the link being valid, and are often deleted. $\endgroup$ – batFINGER Mar 20 at 2:55
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    $\begingroup$ Not in a commend, edit your answer. $\endgroup$ – batFINGER Mar 20 at 2:59

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