I have a humanoid character, and I want to be able to select and move it's parts (like the hand highlighted on the photo) easily - that is without having to select all their vertices/faces all the time:
I tried 2 approaches: make hand a separate object, and use parenting - this does not work, since the edge vertices will not be connected to other parts, and I would need to snap them to edge vertices of other parts every time I move any part, to keep the mesh seamless.
Second approach - use vertex groups - looks like it's just what I need, but the select feature is not yet implemented...
Have I missed something? How do you solve this problem?