I have a scaffolding setup with multiple cameras locked on to a target. I plan to use this to render a model from various positions. This loop has worked for everything else such as changing name and adding constraints but I can not get the logic to work for renders.
The filename changes just fine, running
context.view_layer.objects.active will report the camera is changed correctly, as does the UI, however, the render output is simply multiple renders of the same camera...it never changes. Is there a different way to force each camera to actively render other than what I have tried here?
obj_in_scene = bpy.context.scene.collection.all_objects for cam in obj_in_scene: if cam.type == 'CAMERA' bpy.context.view_layer.objects.active = cam file = os.path.join("/home/jruch/", cam.name) bpy.context.scene.render.filepath = file bpy.ops.render.render(write_still = True)
I have also tried building a dedicated list object to iterate through, but it would not cycle the camera's active status as well the filtered "all object" context I used about. What am I missing here?