Sorry if I phrase this incorrectly but I was following a tutorial for a character model (the link should be below, end of part 4 and beginning of part 5) and I don't understand how he got the body to look so smooth. I tried applying the subdivision surface modifier but it only made my object look flatter, like this: It originally looks like this in sculpt mode: And like this in Object Mode: I want it to look smooth and not so blocky like in the tutorial: https://www.youtube.com/watch?v=wdsY4BtlcpQ&list=PLvgIVNDU-Dxjb3eukDF5W0l0-6ShO9OiM&index=5
Thank you for your help
P.S.: Sorry if I added too many pictures to get my point across. Also, I am a novice at Blender, and yes, I know, even without the blockiness of my character's body, it doesn't look like the one in the tutorial. I'm doing my best so please disregard that if you can.