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I created textures in Substance Painter for a skeleton model I created from scratch in Maya which I rigged in Blender. I used the Principled BSDF to apply all the exported textures from Substance. The textures appear fine in the viewport materials and render views, but in the final render, there are weird white triangles in the textures which don't appear in the textures files, and a stretched area of texture by the nose. I have no idea how or why this occurs, any solutions would be helpful.Skeleton

Viewport

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