Given a texture of some size, I`d like to be able to map the pixel size to an arbitrary unit of measure within my scenes. Is that possible?
E.G.: I have a texture which is 512x512px, and I'd like to tell Blender that 512px from the texture file has to be mapped to 1m (or 1 square from the grid, or just 1 arbitrary unit) in the scene.
I'd like every face with that texture to be UV mapped automatically, so if a surface spans 2x2m, it should tile the texture 2x2 times without me having to do the calculation.