I want to add a bump map to a texture.
I have color texture: chairleaftexture.png, which displays correctly using UVs.
Further down, I found a bump map input and "normal". I choose normal map in the input field and entered chairleafbump.png in the color field with the color space set to non-color.
What happens next is my bump map shows, but not my original color of the chair. It's like chairleafbump.png is completely taken over as some type of see through texture?