Hello fellow Blenders...
I am attempting to make my first model ever, however I am having some difficulties. I hope you can help me with the following.
Here is the link to the blend file: https://www.dropbox.com/s/cvh9ajtpoxewl6o/leprechaunnotconnecting01.blend?dl=0
I first selected the object, then selected the armature, I pressed CRTL P, Set parent to - armature deform - with automatic weights, however I get the message: bone heat weighting failed to find solution for 1 or more bones. The envelope method seems to work but it lacks precision. When I bow the elbow afterwards, pretty much the entire model moves a bit.
Question 2: Is it possible to unselect bones for your armature connecting to your mesh? Or does it need to be the entire armature at all times?
Question 3: As you might have seen my leprechaun has a line in the middle. This is also visible in the 3D rendering software in the game. I copied it's other half. Is it possible to blend out this effect from splitting? So yes, how do I do this?
Question 4: When I texture paint my mesh, it seems to paint on 4 sides at the same time. Is there any solution to this? (try it on the download)
Much appreciated in advantage! Please take into consideration I am very new to this.