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Good evening community, It's more of an asking for an advice than actually a question regarding to game design with blender and Unity. So I've basically created a level in blender (3D) by mainly using plains which are suposed to be walls and floors in the game. However it's pretty frustrating and hard to now work with the amount of box coliders I have to use in Unity, therefor I wanted to know if it's a good idea to actually create the box colliders themselves in blender a seperate objects, than to import them as well into unity, give every single his box collider and than erease them to have the box collider for unity, or is it a stupid idea, because I recommend working in blender because of the fact the I don't have much problems with zooming. If you can help in a way, I would appriciate that, thank you

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