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I have this model and i want it to the handler to spin in the direction that the cursor is so the handler can turn how its should beenter image description here, how can i do it?

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  • $\begingroup$ May be Press R and then Z! $\endgroup$
    – Yash
    Nov 21, 2019 at 14:40
  • $\begingroup$ No, i want to rotate the rotation axis like my 3d cursor is $\endgroup$ Nov 21, 2019 at 14:45
  • $\begingroup$ According to me, that can't change actually $\endgroup$
    – Yash
    Nov 21, 2019 at 14:49
  • $\begingroup$ What i wanted was to rotate the handler with the inclination of the cursor in order to rotate like it was attached to the rest of the bike, if i just simply rotate it it will rotate in a 90 degree angle... $\endgroup$ Nov 21, 2019 at 15:07
  • $\begingroup$ do you know how i caqn do this? $\endgroup$ Nov 21, 2019 at 15:07

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You could parent the handle to a bone. You could also bring your object back to a vertical position (aligned with X, Y and Z), parent it to an empty (to make this empty is now its new global reference instead of the world) then tilt the empty. Now you can make the object rotate on its own axis for example with R Z Z.

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  • $\begingroup$ Thank you for your help i will keep that in mind when export the model to unreal engine, since that is the final porpouse :) $\endgroup$ Nov 21, 2019 at 16:05

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