I'm trying to make a semi-opaque lamp for a designer. He wants the light sources inside the lamp and wants to be able to adjust how transparent the mesh is. When I place a lamp inside the object it casts light around the object but there isn't really any "proper" illumination.
As an example, say you had a cylinder with 50% opacity and you put a lamp inside, you should be able to see that light source - as you would if you put a bulb inside a paper lantern. How can I achieve this effect? I've tried Eevee and Cycles but I get awful renders with Cycles and in Eevee I have to fake the effect entirely and it just doesn't look convincing... any tips would be very welcome!